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21 Oct 09 World of Goo Creators Try Pick-Your-Price Experiment

2D Boy, the independent game studio behind World of Goo, recently celebrated the game's one-year anniversary by offering it at whatever price buyers cared to pay. They've now released some sales statistics about how people responded to the opportunity. The average price during the sale was $2.03; the game normally retails for $20. According to a survey of why people paid what they did, 22.4% said it was all they could afford at the time, and 12.4% said they already owned World of Goo and were buying it for a different platform. (Yes, there is a Linux version.) Over 57,000 people took advantage of the offer, which was enough for 2D Boy to term it "a huge success." Interestingly, they also saw a significant increase in sales through Steam, and a smaller increase through Wiiware. They've decided to extend the experiment until October 25th.

Read more of this story at Slashdot.



Tagi: world of goo, independent game, game studio, wiiware, creators, steam, year anniversary, peoe, linux

05 Apr 10 As Windows 7 gains steam, virtual desktop infrastructure is set to rise

The growing maturity of virtual desktop technologies and customer interest in Windows 7 has VDI (virtual desktop infrastructure) vendors expecting big adoption numbers in 2010. But while most CIOs are at least thinking about desktop virtualization, this year's projects may be limited to pilots and small deployments because of up-front costs and technology challenges that hamper user experience.


Tagi: desktop infrastructure, infrastructure vendors, desktop technologies, technology challenges, customer interest, frt, cios, hamper, user experience, maturity, steam

26 Jun 10 Hemisphere Games Reveals Osmos Linux Sales Numbers

An anonymous reader writes "Hemisphere Games analyzes the sales numbers for their Linux port of Osmos and ask themselves, 'Is it worth porting games to Linux?' The short, simple answer is 'yes.' Breakdown and details in the post." A few other interesting details: the port took them about two man-months of work, the day they released for Linux was their single best sales day ever, and they got a surprising amount of interest from Russia and Eastern Europe. Their data only reflects sales through their website, and they make the point that "the lack of a strong Linux portal makes it a much less 'competitive' OS for commercial development." Hopefully someday the rumored Steam Linux client will help to solve that.

Read more of this story at Slashdot.



Tagi: linux portal, osmos, linux port, sales numbers, mths, hemisphere, eastern europe, steam, russia, linux, games