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28 May 10 Blizzard Boss Says Restrictive DRM Is a Waste of Time

Stoobalou writes "Blizzard co-founder Frank Pearce reckons that fighting piracy with DRM is a losing battle. His company — which is responsible for one of the biggest video games of all time, the worryingly-addictive online fantasy role player World of Warcraft — is to release StarCraft 2 on July 27th, and Pearce has told Videogamer that the title won't be hobbled with the kind of crazy copy protection schemes which have made Ubisoft very unpopular in gaming circles of late. StarCraft 2 will require a single online activation using the company's Battle.net servers, after which players will be allowed to play the single-player game to their hearts' content, without being forced to have a persistent Internet connection."

Read more of this story at Slashdot.



Tagi: frank pearce, recks, fantasy role, h company, battle net servers, mdash, losing battle, ayers, single line, starcraft, waste of time, co founder, blizzard, world of warcraft, piracy, circles, cy, video games, hearts, boss

09 Jul 10 Blizzard Backs Down On Real Names For Forums

Ashe Tyrael writes "Earlier this week, Blizzard announced that they were going to be implementing changes in their official forums (for StarCraft II when it launched, and for WoW prior to Cataclysm) that would require users to post under their real names, as part of the Real ID system. After perusing nearly 14,000 European and 50,000 US forum posts, the majority of which decried this move with various levels of vehemence, it looks like Blizzard has given in to the pressure. From the official statement: 'We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.' Not that this doesn't leave room for them to re-implement this at a later date, but that's a pretty definite 'no.' It was clear they were going to take criticism, but the size of the backlash was impressive. It seems likely Blizzard simply wasn't expecting that level of antipathy toward their new policy.

Read more of this story at Slashdot.



Tagi: starcraft ii, th time, tyrael, real names, real id, vehemence, antipathy, cataclysm, backlash, starcraft, blizzard, forum posts