
Windows users running 64-bit versions of the operating system are less likely to get infected by attack code, Microsoft's security team said yesterday.
But that doesn't mean they won't, countered an outside security researcher.
[ Learn how to secure your systems with Roger Grimes' Security Adviser blog and newsletter, both from InfoWorld. ]
Google announced Buzz today, as we anticipated this morning. CNET has a workmanlike description of the social-networking service, which is integrated into gmail. CNET identifies a central obstacle Buzz will have to overcome to gain traction: "The problem, however, will be the increasing backlash Google is seeing from the general public over how much data the company already controls on their online habits." Buzz is being rolled out over the next few days so some people will see a Buzz folder in their gmail, but most won't yet (this Twitter post explains how Safari users can get an early glimpse). A blog posting up at O'Reilly Answers points out some of the distinguishing characteristics of Google Buzz — one interesting one being its ability to post an update either pubilcly or privately, at the user's option. This design choice places it between the public-by-default Twitter and the private-by-default Facebook. Lauren Weinstein sounds a note of caution about the inherent privacy risks of Google's method of filling out initial friend profiles by automatic friending.Read more of this story at Slashdot.
An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting:
"iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."Read more of this story at Slashdot.
Whether they annoy you or fulfill your nerdy collection habit, achievements have spread across the gaming landscape and are here to stay. The Xbox Engineering blog recently posted a glimpse into the creation of the Xbox 360 achievement system, discussing how achievements work at a software level, and even showing a brief snippet of code. They also mention some of the decisions they struggled with while creating them:
"We are proud of the consistency you find across all games. You have one friends list, every game supports voice chat, etc. But we also like to give game designers room to come up with new and interesting ways to entertain. That trade-off was at the heart of the original decision we made to not give any indication that a new achievement had been awarded. Some people argued that gamers wouldn't want toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements. Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious."Read more of this story at Slashdot.
morsch writes "Researcher Vinay Deolalikar from HP Labs claims proof that P != NP. The 100-page paper has apparently not been peer-reviewed yet, so feel free to dig in and find some flaws. However, the attempt seems to be quite genuine, and Deolalikar has published papers in the same field in the past. So this may be the real thing. Given that $1M from the Millennium Prize is involved, it will certainly get enough scrutiny. Greg Baker broke the story on his blog, including the email Deolalikar sent around."Read more of this story at Slashdot.